A downloadable game

Download NowName your own price

DISCODOOM  is an intervention on the Doom engine (id Software, 1993), built on FreeDoom and GZDoom. The first level (MAP01) is entirely stripped of its original iconography: walls are black; floors and ceilings are replaced by fluorescent color fields assigned according to ceiling height; surfaces pulse slowly between their color and black, breathing at roughly 1.4-second intervals. The player's weapon sprite is replaced by an abstract cross, alternating between + and × forms. There are no monsters, no keys, no exit.

You walk through a space that was designed for combat, emptied of its purpose, reduced to pure geometry and color.

DISCODOOM is part of an ongoing series of experiments conducted for the research-creation thesis Abstraction. An Aesthetics of Failure? (UQAM, Montréal). Each experiment takes an existing game engine as a substrate and applies operations of reduction, misuse, and drift, until the game becomes something else.

Download

Download NowName your own price

Click download now to get access to the following files:

doom11_itch.zip 42 MB

Leave a comment

Log in with itch.io to leave a comment.